

We combine those in about 15-minute long dungeons with multiple levels with a variety of monsters.

We take every single tileset we have in the game, including all of the new exterior ones which are now randomized in Act V. Loot Runs is just one of the systems, by the way, and the way that it works is, it's endlessly random dungeons. Loot Runs is the first one that we're talking about, that we announced here at gamescom. The replayability systems are being quite vastly expanded. But I think more than ever, the game does not end when you kill Malthael and defeat Death. We're not done making it, so it's hard to say exactly how long it is. How much gameplay time does it take for a normal player to play through the whole story? Kevin Martens: We haven't finished the Act yet. Q: The new expansion adds a new Act with a new story. These are the spirits that help you run these trials. As they were losing it, the leaders of them left behind guardian spirits for if in the future the Nephalem arose again, they could get guidance. It was the first generations of humans ever born that had that. At a certain point, all humans were Nephalem, all humans had powers. Storywise, people met some of the Nephalem spirits that have been left behind in the world of Sanctuary, in the first game. Kevin Martens: You have that bonus: the better you do, the better rewarded you are. So it's a cool way to add some challenge to the game and some variety to the game.

Depending how well, how many monsters you kill within the time limit, you will be rewarded with a number of Resplendent Chests. There are many different variations - one of the classic ones is you're going to be fighting waves of enemies and you have a time limit. The idea is that you explore in the world and you'll come across a Nephalem portal, and you'' jump into one of these Nephalem Trials. Q: Can you explain the Nephalem Trials? Josh Mosqueira: The idea for the Nephalem Trials takes a lot of inspiration from the Jar of Souls event: how can we create these sort of micro-challenges to help us vary the pace of gameplay.
